


How to Play


OVERVIEW

THE BLASTBOTS
In this 2-4 player hypersonic, hyperbolic, AVIONIC, hard-hitting, side-splitting, out-witting, highly-hyphenated, sci-fi turn-based space-race strategy game - * WHEW, DEEP BREATH * - you're the Robochief - the leader of a tribe of Blastbots - a group of somewhat and sometimes sentient robots with an overly literal self-destructive streak!

THE BIG PROBLEM
Unfortunately, You've just detected A GIGANTIC METEOR that's On its way to DESTROY YOUR PLANET! Upon Impact, it will cause an extinction level event! NOW YOU ONLY HAVE 10 TURNS OR LESS TO ESCAPE the planet, WHILE ALSO sabotaging YOUR RIVALS’ ESCAPE EFFORTS! WILL YOU BE ABLE TO SURVIVE!?

HOW TO WIN
There are 3 ways to win - ALL INVOLVE BLASTING YOUR ROCKETS INTO SPACe OR BLASTING YOUR OPPONENTS INTO SPACe DUST!
LAUNCH 15 of your rockets into the safety of space before the meteor makes impact;
destroy 15 enemy rockets Before the meteor makes impact; or
If the meteor makes impact before a player earns an escape or destruction victory, points are counted to determine the winner (+2 POINTS FOR EVERY ROCKET IN SPACe & +1 POINT FOR EVERY ROCKET IN THE ATMOSPHERE OR JUNKYARD)!
PARTS & PIECeS

LAUNCH GRID & ROCKETS
Each player gets their own Launch Grid (4) & 25 ROCKETS (100 TOTAL). The launch grid allows players to move their rockets from their factory to space - it also allows you to track how many enemy rockets you have destroyed! ON YOUR TURN, YOU GET TO MOVE ANY ROCKETS ON YOUR LAUNCHPAD & ATMOSPHERE UP BY 1 SECTION TOWARDS SPACe! ONCe A ROCKET MAKES IT TO SPACe, IT CAN NO LONGER BE ATTACKED!

RESOURCE GRID & TOKENS
The central shared board is called the "RESOURCe GRID". Each player is given 5 tokens to place on the resource grid (20 Total). Similar to craps or roulette, cards are collected by betting on which dice numbers will be rolled. When a number you "bet" on is rolled, you collect 2 cards from the deck that matches the resource section where your token is placed. There are 3 different types of card decks that you can draw from.

ROCKET CARDS
ROCKET CARDS (64) ALLOW YOU TO BUILD ROCKETS TO BLAST INTO SPACE! ON YOUR TURN, YOU CAN USE A ROCKET CARD TO MOVE ROCKETS FROM YOUR FACTORY TO YOUR LAUNCHPAD!

BATTLE CARDS
BATTLE CARDS (64) ARE USED TO ATTACK OTHER PLAYERS' RESOURCES WHEN IT'S YOUR TURN - WHEN IT'S NOT YOUR TURN, THEY CAN BE USED TO DEFEND AGAINST YOUR RIVALS' ATTACKS! EACH BATTLE CARD HAS MULTIPLE ACTIONS YOU CAN TAKE. ATTACK OPTIONS ARE LISTED NEXT TO GREEN RETICLES. DEFENSE OPTIONS ARE LISTED NEXT TO RED RETICLES.

DISCOVERY CARDS
DISCOVERY CARDS (64) CAN BE USED TO ENHANCe THE ABILITIES OF YOUR BATTLE & ROCKET CARDS, ALTER GAMEFLOW, OR HELP YOU TO PIVOT YOUR STRATEGY AT A MOMENT'S NOTICe! BASICALLY, THEY ALLOW YOU TO DO SCIENCE-Y THINGS TO ENHANCE YOUR BLASTING ABILITIES!

DOOMSDAY CLOCK
The outside ring of the resource grid is called the "Doomsday Clock" & it counts down the number of turns left until the meteor makes impact and the game ends. AT THE END OF EACH TURN, THE TURN PLAYER WILL MOVE THEIR METEOR PIECE BY ONE SPACE CLOCKWISE TOWARDS "IMPACT"! ONCe A PLAYER'S METEOR PIECe REACHES IMPACT, THE GAME ENDS IMMEDIATELY, EVEN IF A PLAYER IS JUST STARTING THEIR TURN.
REVIEWS



